name		BeamTrap2
type		trap
nomove		1 1
nolife  	1
facing		1
hostile		player
candamage	player enemy npc


anim idle
@script
	void self = getlocalvar("self"); //Get calling entity
	int Status = getindexedvar(0);

	if (Status == 1){
          killentity(self);
        }
@end_script
	range	-70 70
	rangez	-100 100
	loop	1
	offset  5 5
	delay	10
	shock  	0 0 210 10 200 1 1 1 1 8
	frame	data/bgs/hangar/bimtrap1.png
	attack	0 
	frame	data/bgs/hangar/bimtrap2.png

anim spawn
	offset  5 5
	delay	5
	frame	data/chars/misc/empty.gif
